Medieval 2 Total War Traits And Ancillaries List

# Ancillaries – Damitcartman

  1. The Merchant is an agent type in Medieval II: Total War, recruited in grain exchange (or their next level buildings). Merchants is limited per trade buildings(one Merchant for one trade building). 1 Introduction 2 Trading monopoly 3 Merchant Ancillaries 4 Merchant traits and gaining trade skill 5 Strategy and tips The Merchant's main purpose is to trade resources on the map. Merchants increase.
  2. This is a list of all buildings that are only available to certain factions, and their effect. Military Academy Who: France, Spain, England, Portugal Where: cities What it does: train some faction-specific units, gives command-related traits and ancillaries to governors.
  3. Medieval 2: Total War CheatsFind below a searchable list of all Medieval 2 cheats (also known as console commands). All cheat codes in the below list are from the latest version of Medieval II (including Kingdoms) on Steam (PC / Mac).You can open the Medieval II console by pressing the (tilde) key on your keyboard.

Medieval 2 Total War Traits And Ancillaries List Pdf

Use the following values with the 'give_ancillary [character] [ancillary] [level number]' code. Note: Some of these can be accompanied with a 'level number', usually ranging from 1 to 5, giving additional bonuses (or penalties).

Medieval 2 Total War Traits And Ancillaries List

Medieval 2 Total War Traits And Ancillaries List Download

Medieval 2 total war create unit id list It is a real-time strategy game, this game will bring players into a war situation that occurred in Europe in the mid-century. Take control of your soldiers to complete the mission and war against allies to conquer Europe. COMPLETE LIST OF ANCILLARIES FOR MEDIEVAL 2: TOTAL WAR (1.1) by the.seneschal@hotmail.com PART 6 UNIQUE CHARACTERS Unique characters can never be transfered between characters.

Medieval 2 total war traits and ancillaries list pdf

apothecary
alchemist
adultress_she_man
adultress_foreign
accomplice
academic_advisor
actor
architect
armour_custom
armour_ornate
artist
assassins_apprentice
assassins_blade
astrologer
bard
beguiling_bard
biographer
black_stallion
bodyguard
brilliant_inventor
caravan_driver
catamite
chastity_belt
choir_boy
counterfeiter
courtesan
crooked_judge
dancer
dark_apprentice
deacon
delicate_blade
diplomatic_escort
doctor
drillmaster
enchanted_broom
eunuch
evil_mother-in-law
executioner
explosives
exotic_gifts
faithful_servant
false_documents
false_relic
femme_fatale
fine_cosmetics
foodtaster
fool_brilliant
fool_usual
foreign_dignitary
handgun
harsh_judge
herald
intrepid_explorer
knight_beserker
knight_chivalrous
knight_crusader
knight_dread
knight_santiago
knight_stjohn
knight_templar
knight_teutonic
lancebearer
librarian
magician
magician_pagan
master_mason
master_of_archers
master_of_assassins
master_of_horse
master_smith
mathematician
mentor
mercenary_captain
merchant_clerk
military_engineer
money_counter
monk
musician
naval_gunner
naval_navigator
naive_knight
nosy_mother
nun
obsessed_suitor
ordinance_master
overseer
paladin
pet_bloodhound
pet_guarddog
pet_monkey
physician
pickpocket
poisoner
priest
quartermaster
royal_escort
royal_seminarian
runner
scout
scribe_ancillary
secret_love
shieldbearer
shipwright
siege_engineer
slaver
smothering_bodyguard
soothsayer
spyglass
spymaster
strapping_stallion
stunning_handmaiden
swift_steed
swiss_guard
swordbearer
tax_farmer
the_lemegeton
torturer
translator
treasurer
trick_abacus
trusty_steed
tutor
veteran_warrior
witch_hunter
yappy_little_dog
zealous_disciple
shard_of_the_true_cross
holy_lance
holy_grail
iron_crown_of_lombardy
bridle_of_constantine
holy_chalice
veil_of_veronica
icon_not_made_by_hands
holy_prepuce
crown_of_thorns
holy_shroud
ark_of_the_covenant
seal_of_solomon
hair_from_mohammeds_beard
mohammeds_footprint
holy_mantle
tooth_of_mohammed
key_to_holy_kaaba
lock_of_kaaba
sword_of_mohammed
fragment_of_the_black_stone
holy_quran
soil_from_mohammeds_grave
standard_of_mohammed
sir_william_wallace
joan_of_arc
peter_the_hermit
bertrand_du_guesclin
chevalier_de_bayard
pierre_abelard
francesco_petrarca
roger_bacon
geoffrey_chaucer
john_wycliffe
simon_de_montfort
amerigo_vespucci
niels_ebbesen
vlad_tepes
meister_eckhart
arnold_von_winkelried
john_gutenberg
hildegard_von_bingen
martin_luther
paracelsus
johannes_faustes
aldus_manutius
marco_polo
donatello
raphael
michaelangelo
machiavelli
george_of_antioch
francis_of_assisi
vasco_de_gama
anthony_of_padua
taticius
nicolau_copernicus
ibn_khaldun
albertus_magnus
jan_zizka
roger_de_moulins
gerard_de_ridefort

AncillaryAncillaries

Medieval 2 Total War Priest Ancillary List

Game Cheats‎ > ‎

-Medieval II: Total War

toggle_fowToggles on or off the fog of war. You can see the whole world map when inputted.
auto_win 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.
add_money 'amount'Gives you the specific amount of gold.
process_cq 'settlement name'Anything in the city's building queue will be built automatically.
give_trait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.
add_population 'settlement name' 'amount'Allows you to give a city more population automatically.
move_character z x,yz=name of settlement or unit without title (except Captain). x,y=coords
show_cursorstatShows coordinates under mousecursor in format x,y
character_resetAllows a character to move again. Does not always work

Use the console to enter the following

create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'


Example -

creat_unit 'London' Longbowmen 2 9 3 3

^The above code will create 2 units of Longbowmen in London with 3 Gold Chevrons, Level 3 armor and Level 3 weapon

CheatEffect
create_unit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like

Just pick a city or any unit as if moving it and just open console and simple type george or any of those on this list and hit enter to get the following units

CheatEffect
georgeMercenary Monster Ribault
houstonMercenary Rocket Launcher
istanbulMercenary Monster Bombard
madrasElephants
roganElephant Artillery
vindalooElephant Rocketeer

Push ~ to access the console. As described above, the 'give_trait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:

give_trait this TRAITNAME #

Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait. These are a list of the most beneficial traits, message me if you want me to post the more obscure ones.

CheatEffect
GoodCommander 5Increases command skill.
GoodInfantryGeneral 1Increases command skill (situational)
GoodCavalryGeneral 1Increases command skill (situational)
GoodAmbusher 5Increases command skill (situational)
GoodAttacker 5Increases command skill (situational)
GoodDefender 5Increases command skill (situational)
GoodAdministrator 3Increased Law, Trade Income
Intelligent 3Increased Command, Income
VictorVirtue 3Increases Chivalry
PublicFaith 4Increases Piety
BattleChivalry 5Increases Chivalry
NaturalMilitarySkill 3Increases Command
Energetic 3Increases Movement Points
HaleAndHearty 3More kids, increased general's hitpoints
PoliticsSkill 3- loyalty, + authority
MathematicsSkill 3Increased Income
FathersLegacy 3Increases Authority
GoodTrader 3Increased Trade Income
GoodMiner 3Increased Mining Income
HighPersonalSecurity 3Increases Peraonal Security
BattleDread 4Increases Dread
Loyal 3+Chivalry,Loyalty
Brave 3+morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to GENERALS

CheatEffect
apothecaryHave more kids.
bardAdds Morale, Popularity
drillmaster+25% movement, unit recruitment discounted
brilliant_inventor+30 build points, +1 farming, 20% bonus on mining income
doctorHave more kids, improves casualty recovery chance.
scribe_ancillaryAdds Authority, Income Bonuses
mentorIncreases Command
foodtasterIncreases Personal Security
tutorIncreases Piety, Trade Income
bodyguardIncreases Peraonal Security, Decreases Popularity
swordbearerIncreases Hit Points, Personal Security
shieldbearerIncreases Hit Points, Lowers Morale

As mentioned above, enter the console with the ~ key.

This is a list of the various ancillaries (retinue members) that can be added with the give_ancillary command. This code requires you to have the character that you wish to modify selected, as well.

give_ancillary this ANCILLARYNAME

Below is a list of ancillaries (with their ANCILLARYNAME) that can be given to Spies and/or Assassins

NOTE: For the ones marked 'TRAIT', use the command:

give_trait this TRAITNAME #

instead to give the agent the specified trait (capitalization matters). Read my above post on traits for more information.

CheatEffect
dancer+2 to agent's skill
catamite+1 to agent's skill
courtesan+1 to agent's skill
pickpocket+1 to agent's skill
GoodSpy 5TRAIT +1-5 to spy's skill
GoodAssassin 5TRAIT +1-5 to assassin's skill
GoodSaboteur 3TRAIT +1-3 to assassin's saboteur skill

Open the cheat console by pressing the tilde key (~) and type in any of the following codes. Capitalization is important. For names with spaces in them use '_______ ________' (underspaces are for desired name) For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt : and <>

CheatEffect
add_money #Adds desired quantity of money to your faction. 40K per number of times you enter the code.
add_population _____ #Add population to desired city (note: for city's with two or more spaces use quotation marks ['])
move_character <name> <x>,<y>moves named character to position on campaign map
auto_win attacker/defender (depending on circumstance)the attacker or defender wins the next autoresolved battle
create_unit <settlement/character_name> <unit_id> <opt:how_many> <opt:exp/armour/weapon>creates one or more units of the specified type
toggle_fowtoggles the fog of war on or off
bestbuysells units cheaper
oliphauntthe biggest around
jerichoand the walls came a-tumblin' down
give_ancillary this ______gives the character an ancillary
remove_ancillary this ______removes ancillary from the character
character_resetresets the character back to it's start of turn settings
show_cursorstatshows the cursor position and region id
show_landings <opt:cursor/region_id>shows the landing positions available to the ai from a given region, default hides them
process_cq _______Completes all (possible) construction pending in queue
give_trait_points <charactername> <trait name> <points>gives the character points for trait
list_traitsLists all traits
list_ancillariesLists all Ancillaries
mp <charactername> <amount>gives the character movement points
list_characters <opt:faction_type>lists all the characters in the world or those belonging to a faction
create_mission <sent_faction> <mission_id>Attempt to create and add a mission to the specified faction
diplomacy_costs <receiving_faction> <proposing_faction> <opt:target_faction> <opt:settlement_name> <opt:payment_amount> <opt:payment_years>displays a list of raw and perceived diplomacy items costs from the perspective of the receiving faction.
recruitment_pool <settlement_name>details of the current recruitment pool of a settlement
capabilities <settlement_name>details of the current recruitment capabilities of a settlesment.
capture_settlement <settlement name>evicts current resident and gives to player.
toggle_perfect_spytoggles everyone's perfect spying ability.
process_rq _______Completes all (possible) recruitment pending in queue
force_diplomacy <accept/decline/off>Forces the negotiator to accept or decline a proposition
diplomatic_stance <faction_a> <faction_b> <allied/neutral/war>Set the diplomatic stance between the two factions (factions must be different)
invulnerable_general <character_name>Invulnerble General (cannot be beat in battle)
test_ancillary_localisationadds all ancillary to the character info display
show_all_messagesShow all messages to all factions (on/off)
clear_messagesClear all the current stacked messages
upgrade_settlement <settlement name>upgrade settlement level
list_units <character/settlement name>lists all of the units in an army, with details.
date <year>changes the campaign date to the given year
force_battle_victory <opt:capture_percent>forces the local player's alliance to win the battle, completely destroying the enemy alliance or optionally capturing a percentage of the enemy allia
diplomacy_mission <ai_faction> <target_faction> <mission_type> <opt:mission_target>creates a diplomacy mission